Method attributes
An attribute is a modifier on a method declaration that specifies information that controls the method's use and behavior. Adding an attribute on a method declaration is also known as decorating a method. For example, decorating a method with the Integration
attribute sets the method to be an event publisher. An attribute can have one or more arguments that set properties for the method instance.
In AL, attributes are placed before the method, and they have the following syntax:
[Attribute_Name(ArgumentName : data_type, ArgumentName : data_type)]
For example, the Integration
attribute has two arguments, and the syntax is:
[Integration(IncludeSender : Boolean, GlobalVarAccess : Boolean)]
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See also
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