Methods (C# Programming Guide)
A method is a code block that contains a series of statements. A program causes the statements to be executed by calling the method and specifying any required method arguments. In C#, every executed instruction is performed in the context of a method.
The Main
method is the entry point for every C# application and it's called by the common language runtime (CLR) when the program is started. In an application that uses top-level statements, the Main
method is generated by the compiler and contains all top-level statements.
Note
This article discusses named methods. For information about anonymous functions, see Lambda expressions.
Method signatures
Methods are declared in a class, struct, or interface by specifying the access level such as public
or private
, optional modifiers such as abstract
or sealed
, the return value, the name of the method, and any method parameters. These parts together are the signature of the method.
Important
A return type of a method is not part of the signature of the method for the purposes of method overloading. However, it is part of the signature of the method when determining the compatibility between a delegate and the method that it points to.
Method parameters are enclosed in parentheses and are separated by commas. Empty parentheses indicate that the method requires no parameters. This class contains four methods:
abstract class Motorcycle
{
// Anyone can call this.
public void StartEngine() {/* Method statements here */ }
// Only derived classes can call this.
protected void AddGas(int gallons) { /* Method statements here */ }
// Derived classes can override the base class implementation.
public virtual int Drive(int miles, int speed) { /* Method statements here */ return 1; }
// Derived classes must implement this.
public abstract double GetTopSpeed();
}
Method access
Calling a method on an object is like accessing a field. After the object name, add a period, the name of the method, and parentheses. Arguments are listed within the parentheses, and are separated by commas. The methods of the Motorcycle
class can therefore be called as in the following example:
class TestMotorcycle : Motorcycle
{
public override double GetTopSpeed()
{
return 108.4;
}
static void Main()
{
TestMotorcycle moto = new TestMotorcycle();
moto.StartEngine();
moto.AddGas(15);
moto.Drive(5, 20);
double speed = moto.GetTopSpeed();
Console.WriteLine("My top speed is {0}", speed);
}
}
Method parameters vs. arguments
The method definition specifies the names and types of any parameters that are required. When calling code calls the method, it provides concrete values called arguments for each parameter. The arguments must be compatible with the parameter type but the argument name (if any) used in the calling code doesn't have to be the same as the parameter named defined in the method. For example:
public void Caller()
{
int numA = 4;
// Call with an int variable.
int productA = Square(numA);
int numB = 32;
// Call with another int variable.
int productB = Square(numB);
// Call with an integer literal.
int productC = Square(12);
// Call with an expression that evaluates to int.
productC = Square(productA * 3);
}
int Square(int i)
{
// Store input argument in a local variable.
int input = i;
return input * input;
}
Passing by reference vs. passing by value
By default, when an instance of a value type is passed to a method, its copy is passed instead of the instance itself. Therefore, changes to the argument have no effect on the original instance in the calling method. To pass a value-type instance by reference, use the ref
keyword. For more information, see Passing Value-Type Parameters.
When an object of a reference type is passed to a method, a reference to the object is passed. That is, the method receives not the object itself but an argument that indicates the location of the object. If you change a member of the object by using this reference, the change is reflected in the argument in the calling method, even if you pass the object by value.
You create a reference type by using the class
keyword, as the following example shows:
public class SampleRefType
{
public int value;
}
Now, if you pass an object that is based on this type to a method, a reference to the object is passed. The following example passes an object of type SampleRefType
to method ModifyObject
:
public static void TestRefType()
{
SampleRefType rt = new SampleRefType();
rt.value = 44;
ModifyObject(rt);
Console.WriteLine(rt.value);
}
static void ModifyObject(SampleRefType obj)
{
obj.value = 33;
}
The example does essentially the same thing as the previous example in that it passes an argument by value to a method. But, because a reference type is used, the result is different. The modification that is made in ModifyObject
to the value
field of the parameter, obj
, also changes the value
field of the argument, rt
, in the TestRefType
method. The TestRefType
method displays 33 as the output.
For more information about how to pass reference types by reference and by value, see Passing Reference-Type Parameters and Reference Types.
Return values
Methods can return a value to the caller. If the return type (the type listed before the method name) is not void
, the method can return the value by using the return
statement. A statement with the return
keyword followed by a value that matches the return type will return that value to the method caller.
The value can be returned to the caller by value or by reference. Values are returned to the caller by reference if the ref
keyword is used in the method signature and it follows each return
keyword. For example, the following method signature and return statement indicate that the method returns a variable named estDistance
by reference to the caller.
public ref double GetEstimatedDistance()
{
return ref estDistance;
}
The return
keyword also stops the execution of the method. If the return type is void
, a return
statement without a value is still useful to stop the execution of the method. Without the return
keyword, the method will stop executing when it reaches the end of the code block. Methods with a non-void return type are required to use the return
keyword to return a value. For example, these two methods use the return
keyword to return integers:
class SimpleMath
{
public int AddTwoNumbers(int number1, int number2)
{
return number1 + number2;
}
public int SquareANumber(int number)
{
return number * number;
}
}
To use a value returned from a method, the calling method can use the method call itself anywhere a value of the same type would be sufficient. You can also assign the return value to a variable. For example, the following two code examples accomplish the same goal:
int result = obj.AddTwoNumbers(1, 2);
result = obj.SquareANumber(result);
// The result is 9.
Console.WriteLine(result);
result = obj.SquareANumber(obj.AddTwoNumbers(1, 2));
// The result is 9.
Console.WriteLine(result);
Using a local variable, in this case, result
, to store a value is optional. It may help the readability of the code, or it may be necessary if you need to store the original value of the argument for the entire scope of the method.
To use a value returned by reference from a method, you must declare a ref local variable if you intend to modify its value. For example, if the Planet.GetEstimatedDistance
method returns a Double value by reference, you can define it as a ref local variable with code like the following:
ref double distance = ref Planet.GetEstimatedDistance();
Returning a multi-dimensional array from a method, M
, that modifies the array's contents is not necessary if the calling function passed the array into M
. You may return the resulting array from M
for good style or functional flow of values, but it is not necessary because C# passes all reference types by value, and the value of an array reference is the pointer to the array. In the method M
, any changes to the array's contents are observable by any code that has a reference to the array, as shown in the following example:
static void Main(string[] args)
{
int[,] matrix = new int[2, 2];
FillMatrix(matrix);
// matrix is now full of -1
}
public static void FillMatrix(int[,] matrix)
{
for (int i = 0; i < matrix.GetLength(0); i++)
{
for (int j = 0; j < matrix.GetLength(1); j++)
{
matrix[i, j] = -1;
}
}
}
Async methods
By using the async feature, you can invoke asynchronous methods without using explicit callbacks or manually splitting your code across multiple methods or lambda expressions.
If you mark a method with the async modifier, you can use the await operator in the method. When control reaches an await expression in the async method, control returns to the caller, and progress in the method is suspended until the awaited task completes. When the task is complete, execution can resume in the method.
Note
An async method returns to the caller when either it encounters the first awaited object that's not yet complete or it gets to the end of the async method, whichever occurs first.
An async method typically has a return type of Task<TResult>, Task, IAsyncEnumerable<T>or void
. The void
return type is used primarily to define event handlers, where a void
return type is required. An async method that returns void
can't be awaited, and the caller of a void-returning method can't catch exceptions that the method throws. An async method can have any task-like return type.
In the following example, DelayAsync
is an async method that has a return type of Task<TResult>. DelayAsync
has a return
statement that returns an integer. Therefore the method declaration of DelayAsync
must have a return type of Task<int>
. Because the return type is Task<int>
, the evaluation of the await
expression in DoSomethingAsync
produces an integer as the following statement demonstrates: int result = await delayTask
.
The Main
method is an example of an async method that has a return type of Task. It goes to the DoSomethingAsync
method, and because it is expressed with a single line, it can omit the async
and await
keywords. Because DoSomethingAsync
is an async method, the task for the call to DoSomethingAsync
must be awaited, as the following statement shows: await DoSomethingAsync();
.
class Program
{
static Task Main() => DoSomethingAsync();
static async Task DoSomethingAsync()
{
Task<int> delayTask = DelayAsync();
int result = await delayTask;
// The previous two statements may be combined into
// the following statement.
//int result = await DelayAsync();
Console.WriteLine($"Result: {result}");
}
static async Task<int> DelayAsync()
{
await Task.Delay(100);
return 5;
}
}
// Example output:
// Result: 5
An async method can't declare any ref or out parameters, but it can call methods that have such parameters.
For more information about async methods, see Asynchronous programming with async and await and Async return types.
Expression body definitions
It is common to have method definitions that simply return immediately with the result of an expression, or that have a single statement as the body of the method. There is a syntax shortcut for defining such methods using =>
:
public Point Move(int dx, int dy) => new Point(x + dx, y + dy);
public void Print() => Console.WriteLine(First + " " + Last);
// Works with operators, properties, and indexers too.
public static Complex operator +(Complex a, Complex b) => a.Add(b);
public string Name => First + " " + Last;
public Customer this[long id] => store.LookupCustomer(id);
If the method returns void
or is an async method, then the body of the method must be a statement expression (same as with lambdas). For properties and indexers, they must be read only, and you don't use the get
accessor keyword.
Iterators
An iterator performs a custom iteration over a collection, such as a list or an array. An iterator uses the yield return statement to return each element one at a time. When a yield return
statement is reached, the current location in code is remembered. Execution is restarted from that location when the iterator is called the next time.
You call an iterator from client code by using a foreach statement.
The return type of an iterator can be IEnumerable, IEnumerable<T>, IAsyncEnumerable<T>, IEnumerator, or IEnumerator<T>.
For more information, see Iterators.
C# language specification
For more information, see the C# Language Specification. The language specification is the definitive source for C# syntax and usage.
See also
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