AssemblyTitleAttribute Class
Definition
Important
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Specifies a description for an assembly.
public ref class AssemblyTitleAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
public sealed class AssemblyTitleAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)]
public sealed class AssemblyTitleAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class AssemblyTitleAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
type AssemblyTitleAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)>]
type AssemblyTitleAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type AssemblyTitleAttribute = class
inherit Attribute
Public NotInheritable Class AssemblyTitleAttribute
Inherits Attribute
- Inheritance
- Attributes
Examples
The following example shows how to add attributes, including the AssemblyTitleAttribute attribute, to a dynamic assembly. The example saves the assembly to disk, and the attribute value can be viewed by using the Windows File Properties dialog box.
using namespace System;
using namespace System::Reflection;
using namespace System::Reflection::Emit;
/*
// Create the callee transient dynamic assembly.
static Type^ CreateAssembly( AppDomain^ myDomain )
{
AssemblyName^ myAssemblyName = gcnew AssemblyName;
myAssemblyName->Name = "MyEmittedAssembly";
AssemblyBuilder^ myAssembly = myDomain->DefineDynamicAssembly( myAssemblyName, AssemblyBuilderAccess::Save );
// Set Company Attribute to the assembly.
Type^ companyAttribute = AssemblyCompanyAttribute::typeid;
array<Type^>^types1 = {String::typeid};
ConstructorInfo^ myConstructorInfo1 = companyAttribute->GetConstructor( types1 );
array<Object^>^obj1 = {"Microsoft Corporation"};
CustomAttributeBuilder^ attributeBuilder1 = gcnew CustomAttributeBuilder( myConstructorInfo1,obj1 );
myAssembly->SetCustomAttribute( attributeBuilder1 );
// Set Copyright Attribute to the assembly.
Type^ copyrightAttribute = AssemblyCopyrightAttribute::typeid;
array<Type^>^types2 = {String::typeid};
ConstructorInfo^ myConstructorInfo2 = copyrightAttribute->GetConstructor( types2 );
array<Object^>^obj2 = {"@Copyright Microsoft Corp. 1990-2001"};
CustomAttributeBuilder^ attributeBuilder2 = gcnew CustomAttributeBuilder( myConstructorInfo2,obj2 );
myAssembly->SetCustomAttribute( attributeBuilder2 );
ModuleBuilder^ myModule = myAssembly->DefineDynamicModule( "EmittedModule", "EmittedModule.mod" );
// Define a public class named S"HelloWorld" in the assembly.
TypeBuilder^ helloWorldClass = myModule->DefineType( "HelloWorld", TypeAttributes::Public );
// Define the Display method.
MethodBuilder^ myMethod = helloWorldClass->DefineMethod( "Display", MethodAttributes::Public, String::typeid, nullptr );
// Generate IL for GetGreeting.
ILGenerator^ methodIL = myMethod->GetILGenerator();
methodIL->Emit( OpCodes::Ldstr, "Display method get called." );
methodIL->Emit( OpCodes::Ret );
// Returns the type HelloWorld.
return (helloWorldClass->CreateType());
}
*/
int main()
{
AssemblyName^ assemName = gcnew AssemblyName();
assemName->Name = "EmittedAssembly";
// Create a dynamic assembly in the current application domain,
// specifying that the assembly is to be saved.
//
AssemblyBuilder^ myAssembly =
AppDomain::CurrentDomain->DefineDynamicAssembly(assemName,
AssemblyBuilderAccess::Save);
// To apply an attribute to a dynamic assembly, first get the
// attribute type. The AssemblyFileVersionAttribute sets the
// File Version field on the Version tab of the Windows file
// properties dialog.
//
Type^ attributeType = AssemblyFileVersionAttribute::typeid;
// To identify the constructor, use an array of types representing
// the constructor's parameter types. This ctor takes a string.
//
array<Type^>^ ctorParameters = { String::typeid };
// Get the constructor for the attribute.
//
ConstructorInfo^ ctor = attributeType->GetConstructor(ctorParameters);
// Pass the constructor and an array of arguments (in this case,
// an array containing a single string) to the
// CustomAttributeBuilder constructor.
//
array<Object^>^ ctorArgs = { "2.0.3033.0" };
CustomAttributeBuilder^ attribute =
gcnew CustomAttributeBuilder(ctor, ctorArgs);
// Finally, apply the attribute to the assembly.
//
myAssembly->SetCustomAttribute(attribute);
// The pattern described above is used to create and apply
// several more attributes. As it happens, all these attributes
// have a constructor that takes a string, so the same ctorArgs
// variable works for all of them.
// The AssemblyTitleAttribute sets the Description field on
// the General tab and the Version tab of the Windows file
// properties dialog.
//
attributeType = AssemblyTitleAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
ctorArgs = gcnew array<Object^> { "The Application Title" };
attribute = gcnew CustomAttributeBuilder(ctor, ctorArgs);
myAssembly->SetCustomAttribute(attribute);
// The AssemblyCopyrightAttribute sets the Copyright field on
// the Version tab.
//
attributeType = AssemblyCopyrightAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
ctorArgs = gcnew array<Object^> { "� My Example Company 1991-2005" };
attribute = gcnew CustomAttributeBuilder(ctor, ctorArgs);
myAssembly->SetCustomAttribute(attribute);
// The AssemblyDescriptionAttribute sets the Comment item.
//
attributeType = AssemblyDescriptionAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
attribute = gcnew CustomAttributeBuilder(ctor,
gcnew array<Object^> { "This is a comment." });
myAssembly->SetCustomAttribute(attribute);
// The AssemblyCompanyAttribute sets the Company item.
//
attributeType = AssemblyCompanyAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
attribute = gcnew CustomAttributeBuilder(ctor,
gcnew array<Object^> { "My Example Company" });
myAssembly->SetCustomAttribute(attribute);
// The AssemblyProductAttribute sets the Product Name item.
//
attributeType = AssemblyProductAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
attribute = gcnew CustomAttributeBuilder(ctor,
gcnew array<Object^> { "My Product Name" });
myAssembly->SetCustomAttribute(attribute);
// Define the assembly's only module. For a single-file assembly,
// the module name is the assembly name.
//
ModuleBuilder^ myModule =
myAssembly->DefineDynamicModule(assemName->Name,
assemName->Name + ".exe");
// No types or methods are created for this example.
// Define the unmanaged version information resource, which
// contains the attribute informaion applied earlier, and save
// the assembly. Use the Windows Explorer to examine the properties
// of the .exe file.
//
myAssembly->DefineVersionInfoResource();
myAssembly->Save(assemName->Name + ".exe");
}
using System;
using System.Reflection;
using System.Reflection.Emit;
class Example
{
public static void Main()
{
AssemblyName assemName = new AssemblyName();
assemName.Name = "EmittedAssembly";
// Create a dynamic assembly in the current application domain,
// specifying that the assembly is to be saved.
//
AssemblyBuilder myAssembly =
AppDomain.CurrentDomain.DefineDynamicAssembly(assemName,
AssemblyBuilderAccess.Save);
// To apply an attribute to a dynamic assembly, first get the
// attribute type. The AssemblyFileVersionAttribute sets the
// File Version field on the Version tab of the Windows file
// properties dialog.
//
Type attributeType = typeof(AssemblyFileVersionAttribute);
// To identify the constructor, use an array of types representing
// the constructor's parameter types. This ctor takes a string.
//
Type[] ctorParameters = { typeof(string) };
// Get the constructor for the attribute.
//
ConstructorInfo ctor = attributeType.GetConstructor(ctorParameters);
// Pass the constructor and an array of arguments (in this case,
// an array containing a single string) to the
// CustomAttributeBuilder constructor.
//
object[] ctorArgs = { "2.0.3033.0" };
CustomAttributeBuilder attribute =
new CustomAttributeBuilder(ctor, ctorArgs);
// Finally, apply the attribute to the assembly.
//
myAssembly.SetCustomAttribute(attribute);
// The pattern described above is used to create and apply
// several more attributes. As it happens, all these attributes
// have a constructor that takes a string, so the same ctorArgs
// variable works for all of them.
// The AssemblyTitleAttribute sets the Description field on
// the General tab and the Version tab of the Windows file
// properties dialog.
//
attributeType = typeof(AssemblyTitleAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
ctorArgs = new object[] { "The Application Title" };
attribute = new CustomAttributeBuilder(ctor, ctorArgs);
myAssembly.SetCustomAttribute(attribute);
// The AssemblyCopyrightAttribute sets the Copyright field on
// the Version tab.
//
attributeType = typeof(AssemblyCopyrightAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
ctorArgs = new object[] { "© My Example Company 1991-2005" };
attribute = new CustomAttributeBuilder(ctor, ctorArgs);
myAssembly.SetCustomAttribute(attribute);
// The AssemblyDescriptionAttribute sets the Comment item.
//
attributeType = typeof(AssemblyDescriptionAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
attribute = new CustomAttributeBuilder(ctor,
new object[] { "This is a comment." });
myAssembly.SetCustomAttribute(attribute);
// The AssemblyCompanyAttribute sets the Company item.
//
attributeType = typeof(AssemblyCompanyAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
attribute = new CustomAttributeBuilder(ctor,
new object[] { "My Example Company" });
myAssembly.SetCustomAttribute(attribute);
// The AssemblyProductAttribute sets the Product Name item.
//
attributeType = typeof(AssemblyProductAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
attribute = new CustomAttributeBuilder(ctor,
new object[] { "My Product Name" });
myAssembly.SetCustomAttribute(attribute);
// Define the assembly's only module. For a single-file assembly,
// the module name is the assembly name.
//
ModuleBuilder myModule =
myAssembly.DefineDynamicModule(assemName.Name,
assemName.Name + ".exe");
// No types or methods are created for this example.
// Define the unmanaged version information resource, which
// contains the attribute informaion applied earlier, and save
// the assembly. Use the Windows Explorer to examine the properties
// of the .exe file.
//
myAssembly.DefineVersionInfoResource();
myAssembly.Save(assemName.Name + ".exe");
}
}
Imports System.Reflection
Imports System.Reflection.Emit
Module Example
Sub Main()
Dim assemName As New AssemblyName()
assemName.Name = "EmittedAssembly"
' Create a dynamic assembly in the current application domain,
' specifying that the assembly is to be saved.
'
Dim myAssembly As AssemblyBuilder = _
AppDomain.CurrentDomain.DefineDynamicAssembly(assemName, _
AssemblyBuilderAccess.Save)
' To apply an attribute to a dynamic assembly, first get the
' attribute type. The AssemblyFileVersionAttribute sets the
' File Version field on the Version tab of the Windows file
' properties dialog.
'
Dim attributeType As Type = GetType(AssemblyFileVersionAttribute)
' To identify the constructor, use an array of types representing
' the constructor's parameter types. This ctor takes a string.
'
Dim ctorParameters() As Type = { GetType(String) }
' Get the constructor for the attribute.
'
Dim ctor As ConstructorInfo = _
attributeType.GetConstructor(ctorParameters)
' Pass the constructor and an array of arguments (in this case,
' an array containing a single string) to the
' CustomAttributeBuilder constructor.
'
Dim ctorArgs() As Object = { "2.0.3033.0" }
Dim attribute As New CustomAttributeBuilder(ctor, ctorArgs)
' Finally, apply the attribute to the assembly.
'
myAssembly.SetCustomAttribute(attribute)
' The pattern described above is used to create and apply
' several more attributes. As it happens, all these attributes
' have a constructor that takes a string, so the same ctorArgs
' variable works for all of them.
' The AssemblyTitleAttribute sets the Description field on
' the General tab and the Version tab of the Windows file
' properties dialog.
'
attributeType = GetType(AssemblyTitleAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
ctorArgs = New Object() { "The Application Title" }
attribute = New CustomAttributeBuilder(ctor, ctorArgs)
myAssembly.SetCustomAttribute(attribute)
' The AssemblyCopyrightAttribute sets the Copyright field on
' the Version tab.
'
attributeType = GetType(AssemblyCopyrightAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
ctorArgs = New Object() { "© My Example Company 1991-2005" }
attribute = New CustomAttributeBuilder(ctor, ctorArgs)
myAssembly.SetCustomAttribute(attribute)
' The AssemblyDescriptionAttribute sets the Comment item.
'
attributeType = GetType(AssemblyDescriptionAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
attribute = New CustomAttributeBuilder(ctor, _
New Object() { "This is a comment." })
myAssembly.SetCustomAttribute(attribute)
' The AssemblyCompanyAttribute sets the Company item.
'
attributeType = GetType(AssemblyCompanyAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
attribute = New CustomAttributeBuilder(ctor, _
New Object() { "My Example Company" })
myAssembly.SetCustomAttribute(attribute)
' The AssemblyProductAttribute sets the Product Name item.
'
attributeType = GetType(AssemblyProductAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
attribute = New CustomAttributeBuilder(ctor, _
New Object() { "My Product Name" })
myAssembly.SetCustomAttribute(attribute)
' Define the assembly's only module. For a single-file assembly,
' the module name is the assembly name.
'
Dim myModule As ModuleBuilder = _
myAssembly.DefineDynamicModule(assemName.Name, _
assemName.Name & ".exe")
' No types or methods are created for this example.
' Define the unmanaged version information resource, which
' contains the attribute informaion applied earlier, and save
' the assembly. Use the Windows Explorer to examine the properties
' of the .exe file.
'
myAssembly.DefineVersionInfoResource()
myAssembly.Save(assemName.Name & ".exe")
End Sub
End Module
Remarks
The assembly title is a friendly name, which can include spaces.
In Windows Vista, the information specified for this attribute appears on the Details tab of the Windows File Properties dialog box for the assembly. The property name is File description. In Windows XP, this information appears on the Version tab of the Windows File Properties dialog box.
Constructors
AssemblyTitleAttribute(String) |
Initializes a new instance of the AssemblyTitleAttribute class. |
Properties
Title |
Gets assembly title information. |
TypeId |
When implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute) |
Methods
Equals(Object) |
Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute) |
GetHashCode() |
Returns the hash code for this instance. (Inherited from Attribute) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
IsDefaultAttribute() |
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute) |
Match(Object) |
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Explicit Interface Implementations
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
Provides access to properties and methods exposed by an object. (Inherited from Attribute) |
Applies to
See also
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